she/her
Game Designer & Workshop Facilitator
based in Berlin ✦
I craft inclusive game systems, emotional stories and playful workshops. Currently studying Game Design at HTW Berlin.
← that's me! ✦
Uni projects, game jams, an internship and one very stubborn solo VR build. Each card is a game I designed, built or (lovingly) broke — tap one to open its full quest log.
A generation-ship survival game where four LLM-powered crewmates vote on who gets left behind.
my most ambitious project ✦
A card workshop that turns accessibility into 75 minutes of fast, generative play.
my favourite format to run ✦
A Unity URP editor tool that simulates 8 types of colour vision deficiency in real time.
vibe-coded with Claude ✦
Accessibility research, UI/UX, balancing & QA on debut title Solstride.
6 whole months of quests!
A color-mixing game for kids — discovery through play, not instruction.
rainbow magic unlocked
A stealth graffiti game — repaint a grey city into vibrant color.
paint the town… literally
A psychological evaluation game confronting players with their own biases.
the boss is… you
Race your friends with increasingly weird movement challenges.
do NOT drop the spoon
"Spot the difference" turned dynamic physical party game.
chaos, but organised
A narrative game about communication in unfamiliar environments.
cards do the talking
A vertical-slice prototype where nature fights back against industry.
nature: 1, industry: 0
A VR simulation of city life through the eyes of a visually impaired person.
my solo VR project ♡
ready for the next quest!
Hi there! I'm a game designer, artist and workshop facilitator based in Berlin. My creative journey started with a deep love for languages and literature, which grew into a passion for storytelling, visual design and interactive experiences that foster thinking and empathy. My design philosophy is rooted in inclusion, emotional storytelling and social impact: games that don't just entertain, but open up new perspectives.
Designing characters, levels and items with rapid prototyping, from card games to board games.
How games tell stories through worldbuilding, characters, choices and emotions. Create your first interactive story.
What is coding? How is a game built? Create your first small game with MakeCode, no prior experience needed.
From silhouette to full digital design. Create a character with a backstory and a signature item.
Designing games without barriers. Exploring visual, auditory, motor and cognitive challenges, and how thoughtful design opens games to every player.
Languages
English · Italian · German
Format
Single session · Full day · Multi day
Audience
Kids · Teens · Adults · Ages 8+
Difficulty
Beginner to Intermediate
Game Design, Narrative Design, Coding basics, Character Design and Accessibility in Games, tailored for audiences from age 8 to adults and seniors.
Absolutely! Workshops scale from beginner (paper prototyping, Twine, MakeCode) all the way to intermediate sessions using tools like Unity, Unreal Engine and C#, always adapted to your group.
Workshops can be booked as single sessions, full day programs or multi day series, always flexible to adapt to your needs!
Everyone! From children (8+) to teens, adults and seniors. Workshops are held in English, Italian and German and can be adapted for schools, festivals, community events and professional teams.
Studios, schools and festivals: I'm open to work, collaborations and workshop bookings.
Send a raven